![]() I'm not talking anything meta here: I don't mean 'it's obvious that your radio buddy will turn out to be SHODAN because this is a sequel to System Shock and the intro made a point of focusing on ensuring the player knows about SHODAN' or anything like that. The problem is, one of System Shock 2's more obvious failings is that the twist isn't a twist. There currently aren’t any announced platforms or release dates, but I’m sure OtherSide will be talking more about the game soon.Normally, I would caution the reader about spoilers regarding one of System Shock 2's Major Twists. Apparently the teaser site that had “SYSTEM SHOCK 3” written in great big letters simply wasn’t blatant enough? She was announced on a new teaser page that was tweeted out alongside the official announcement that OtherSide is indeed making System Shock 3. However, what we do know is that SHODAN, the megalomaniacal rogue AI of the first two games, is back, and she sounds creepier than ever. That concern is even more valid when you remember that we don’t have any gameplay, screenshots, or even concept art available at the moment. While the studio is helmed by Tim Stellmach, who designed the first System Shock, a fairly new and unproven studio like OtherSide making the follow-up to one of the best-received games of all time gives people a pretty valid reason to be concerned. ![]() OtherSide’s entry is a brand new, bona fide sequel to the cult classics. It’s unrelated to the work going on at Night Dive Studios, who is currently working on a remake of the first game. Just in case you missed it, System Shock 3 was not-so-subtly hinted at being in development by OtherSide Entertainment last week.
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